How did a game with so much potential end up failing so spectacularly? That's probably the greatest mystery surrounding Free the Falklands!, a game that makes Daikatana seem well-planned and Duke Nukem Forever
timely.
Up-and-coming publisher War Gamez had been working on a war game about an island invasion for nearly a year before the Falklands crisis. Early
feedback was unanimously positive, and the game featured some of the
most advanced graphics available on the 2600. (In fact, industry
scuttlebutt says that much of the inspiration for Doom came from FtF!'s
never-finished third level, a first-person run through a maze.)
The game was the talk of the 1983 International Game Publisher's Conference (now E3). Rumors swirled that Time planned to use a screenshot from the game on its cover. People mobbed the War Gamez booth, desperate to play the demo, a top-down air attack. By the end of the conference, War Gamez had racked up nearly a thousand pre-orders.
And then...nothing. Months passed, and still no game. War Gamez
insiders reported that the entire staff had been fired. Rumors of a
second demo tantalized Atari fans, but nothing appeared. (It was later
revealed that the demo shown earlier was a re-skinned River Raid, and
that Activision was considering a lawsuit.) Finally, the fans lost
interest. When the game finally came out in late 1986, few gamers even
remembered the Falklands war, and FtF!'s blocky graphics looked
primitive. According to Atari Gamer magazine, less than 100 copies of
FtF! were sold; the rest remain in a warehouse in Sunnyvale, CA.
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Ms. Paul's Fish Stick Hunter |
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Space Cobbler |
Punch Buggy |
Emmet Otter's Jug-Band Motocross
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